Projectile vomiting and snot-eating contests play an important part in an Orc's growing up years. They break the monotony of bullying weaker creatures such as kobolds and gnolls. When not inhabiting their subterranean dens, they have been known to take up a sword and go adventuring. Aside from an innate ability to locate objects in the dark, there is little else to say about orcs. Non-orcs may find the infamous Orcish Mud Stew repulsive; however, no self-respecting Orc would leave the den without a taste of home. Orcs do have shamans who practice the dark arts of magic, but this is as much shennanigans as real 'magic.'

Racial abilities: infravision and resist disease.

Attribute bonuses: +1 str and -1 int

Orcs may not choose to be Monks. In addition, they may not choose to subclass into Ruiners, Paladins, or Berserkers.

Racial attribute mods affect both starting stats and maximum stats.
Click on a race for more information about it.

             Str  Int  Wis  Dex  Con
Human         0    0    0    0    0
Elf          -2    2    1    1   -1
Halfelf       0    0    0    1    0
Drow         -1    1    1    1   -2
Dwarf         1    0    0   -1    2
Hobbit       -1    0   -1    3   -1
Gnome        -1    0    2    1   -1
Duergar       1   -1    0    0    2
Orc           1   -1    0    0    0
Halforc       1   -3   -2    0    3
Barbarian     2   -2   -2    0    2
Pixie        -4    2    2    3   -3
Giant         3   -4   -3   -2    3
Hobgoblin     1    0   -1    0    1
Kobold       -1   -1    0    2    1
Ogre          2   -2   -1   -2    2
Githyanki     0    2    1    0   -1
Faerie       -2    1    1    1   -1