It is not known where Ogres might have originated from. Considered runts by the larger humanoids, such as Giants and Trolls, these feral denizens generally keep the company of Orcs or Gnolls whom they can bully. Having a deep dislike for books (what's the use of something you can't eat?), they excel in matters of warfare and combat. They make good Warriors and bodyguards, but lack the initiative and, more importantly, the intelligence to be Clerics or Mages.

Racial abilities: resist mental

Attribute bonuses: +2 str, +2 con, -2 int, -1 wis and -2 dex

Ogres may not choose to be Monks. In addition, they may not choose to subclass into Ruiners, Paladins, or Berserkers.

Racial attribute mods affect both starting stats and maximum stats.
Click on a race for more information about it.

             Str  Int  Wis  Dex  Con
Human         0    0    0    0    0
Elf          -2    2    1    1   -1
Halfelf       0    0    0    1    0
Drow         -1    1    1    1   -2
Dwarf         1    0    0   -1    2
Hobbit       -1    0   -1    3   -1
Gnome        -1    0    2    1   -1
Duergar       1   -1    0    0    2
Orc           1   -1    0    0    0
Halforc       1   -3   -2    0    3
Barbarian     2   -2   -2    0    2
Pixie        -4    2    2    3   -3
Giant         3   -4   -3   -2    3
Hobgoblin     1    0   -1    0    1
Kobold       -1   -1    0    2    1
Ogre          2   -2   -1   -2    2
Githyanki     0    2    1    0   -1
Faerie       -2    1    1    1   -1