Clerics have mastered the art of healing. Through their great channels with the immortals above, they have an enormous variety of defensive spells to help with. There are, however, those clerics that have found their way to the darkside, and use their spells to bring forth the dead to bring havoc to the realm.
Clerics study the basic spells in the schools of REJUVINATION, PRESERVATION, DIVINATION, BENEDICTION, NECROMANCY, and RETRIBUTION.
After level 30, a cleric may become either an Avatar, Herald or a Druid.
Clerics require a good amount of wisdom.
Cleric skills/spells: Lv Abilities 1: swim miscellaneous bludgeon spears two handers long blades short blades armor cause light cure wounds 2: continual light 3: bless detect magic refresh turn undead 4: create water cure blindness detect evil detect good 5: scrolls divine wisdom 6: wands detect poison 7: cause serious detect hidden infravision 8: staves 9: cure poison earthquake 10: detect invis 11: create food 12: cause critical poison 14: holy ward 15: know alignment 16: create spring harm 17: fly 18: dispel evil locate object remove curse 19: identify 20: haste 21: protection from light 22: cure disease preserve 23: dispel good create buffet 24: heal 28: remove silence 30: control weather