Clerics have mastered the art of healing. Through their great channels with the immortals above, they have an enormous variety of defensive spells to help with. There are, however, those clerics that have found their way to the darkside, and use their spells to bring forth the dead to bring havoc to the realm.
Clerics study the basic spells in the schools of REJUVINATION, PRESERVATION, DIVINATION, BENEDICTION, NECROMANCY, and RETRIBUTION.
After level 30, a cleric may become either an Avatar, Herald or a Druid.
Clerics require a good amount of wisdom.
Cleric skills/spells:
Lv Abilities
1: swim miscellaneous
bludgeon spears
two handers long blades
short blades armor
cause light cure wounds
2: continual light
3: bless detect magic
refresh turn undead
4: create water cure blindness
detect evil detect good
5: scrolls divine wisdom
6: wands detect poison
7: cause serious detect hidden
infravision
8: staves
9: cure poison earthquake
10: detect invis
11: create food
12: cause critical poison
14: holy ward
15: know alignment
16: create spring harm
17: fly
18: dispel evil locate object
remove curse
19: identify
20: haste
21: protection from light
22: cure disease preserve
23: dispel good create buffet
24: heal
28: remove silence
30: control weather