Clerics have mastered the art of healing. Through their great channels with the immortals above, they have an enormous variety of defensive spells to help with. There are, however, those clerics that have found their way to the darkside, and use their spells to bring forth the dead to bring havoc to the realm.

Clerics study the basic spells in the schools of REJUVINATION, PRESERVATION, DIVINATION, BENEDICTION, NECROMANCY, and RETRIBUTION.

After level 30, a cleric may become either an Avatar, Herald or a Druid.

Clerics require a good amount of wisdom.

Cleric skills/spells:


Lv               Abilities

 1:                   swim          miscellaneous
                  bludgeon                 spears
               two handers            long blades
              short blades                  armor
               cause light            cure wounds
 2:        continual light
 3:                  bless           detect magic
                   refresh            turn undead
 4:           create water         cure blindness
               detect evil            detect good
 5:                scrolls          divine wisdom
 6:                  wands          detect poison
 7:          cause serious          detect hidden
               infravision
 8:                 staves
 9:            cure poison             earthquake
10:           detect invis
11:            create food
12:         cause critical                 poison
14:              holy ward
15:         know alignment
16:          create spring                   harm
17:                    fly
18:            dispel evil          locate object
              remove curse
19:               identify
20:                  haste
21:  protection from light
22:           cure disease               preserve
23:            dispel good          create buffet
24:                   heal
28:         remove silence
30:        control weather